Sunday, 9 February 2014

Curiosity and Intuition - The Future of Learner Structured Learning Using Mobile Devices and Technologies

In his famous commencement speech at Stanford University in 2005, Apple CEO Steve Jobs talked about some of the key elements that helped him create a dynamic new company with a pioneering vision of the future of computers: the choice to follow his own academic path during his final 18 months before dropping out of college. Essentially he created his own curriculum that combined science and art in ways that no single degree would have otherwise allowed him to do. And because he had officially dropped out, he attended these diverse classes for free. (You can see it here: Steve Jobs at Stanford)

Thoughts like these would have been prohibitive, or at least counter-intuitive 20 years ago. But with the dynamic societal changes that have taken place in the last 2 decades, such as the widespread use of the internet, the availability of massive open online courses (MOOCs), and the proliferation of powerful, personal mobile devices, the foundational concepts of education itself are beginning to change.

According to Traxler and Kukulshka-Hulme (2013), unlike 20 years ago, educators are now faced with the challenge of designing for learners equipped with mobile technologies who want more adaptable or personally engaging ways of learning. Therefore the process of design for learning itself must shift accordingly, if we are going to create activities and interactions that support current and future educational ends.

First and foremost, the definition of Mobile Learning here is simply learning with mobile devices. This is not the same thing as e-learning accessed via mobile phones, because most e-learning is designed based on the current institution-led, structured framework that is just an online version of the learning that takes place in classrooms. And accessing e-learning through a mobile device does not make it any different from accessing it via a desktop computer or being in the classroom itself.

Instead mobile learning here is defined in the context of a system of education that is designed around a mobile society, that rather lets the learner, just like Steve Jobs, choose the structure of their learning based on their own curiosity, need and pace.

The mobile society in this case is the generation of learners that have grown up with personal, internet-enabled mobile devices integrated into every aspect of their lives, including information sharing, entertainment and other interactions in both formal and informal settings. For a community like this, education that is not personalised, and is not self-directed is not only unnatural but is also incomplete.

More than merely a new curriculum therefore, the need here is for a review in the entire process for learning design. They write:

"One reason to review the process of design is the fact that educational institutions must now appropriate personal technologies - the mobile phone, as well as social networks, immersive worlds and micro-blogging - partly due to student demand for mobile access and partly because these tools facilitate interactions that can support educational ends... Now, in attempting to appropriate personal technologies for teaching and learning, [educational institutions] must also address the more complex ways in which different individuals and their communities adopt and adapt these personal technologies. The space available for educational design becomes much more complex and fragmentary."

Several references have been made to the works of Pachler et al. 2010; Rasul 2011 and Potter 2011, who all highlight that in recent years much of the thinking and research into the impact and significance of social and cultural change on the nature of learning with mobile devices has been on things like the institutional policies related to mobile learning as well as the ethics issues and the evaluation methodologies; especially in the last 3 years.
Again Traxler and Kukulshka-Hulme insist that this is because most of the research in this area has been done by people exclusively in the fields of psychology, education and computer science.

However, they advocate that it is now time to review and reconsider design for mobile learning because as they say, we are at a tipping point in the relations between education and society. And as the ownership and use of digital technologies become universal, social, ubiquitous and pervasive, mobile technologies are at the heart of these changing relations.

Also considering the different commercial interests in the design of online mobile educational systems (both hardware and software), such as clickers and ipads or apps and services such as Apple's iTunes University and several educational apps in the different app stores, all selling high volumes of inexpensive educational applications direct to learners, we have now seen the birth of a form of mobile learning that simultaneously serves business ends and also delivers learning to the "long tail". This, they say, is why we can assume that the future of mobile learning will no longer be guided exclusively by research but rather by a combination of commercial sense, research, and pedagogical design expertise.

Design for Mobile Learning

They go on to summarise a set of design principles that carefully considers the relationship between design for learning that utilizes the strengths of mobile technologies, and the design of aspects of learning such as content, activities and communication in the context of technology that has become universal. They also consider the importance of physical space layout in learning design and the networking capabilities of mobile technologies.
This means that design for mobile learning then includes 3 key elements: Design (Types) for Learning (personalized, situated, authentic and informal types); Design (Aspects) of Learning (content, activities and communication); and Space Design (location-specific, immersive, augmented and collaborative forms).


Design Principles

Two main points to be considered in the understanding of the basic principles suggested by Kukulshka-Hulme and Traxler are first, that mobile technologies are everywhere, are personal, and are social and changeable, not uniform, consistent or provided by the institution. And secondly, that learners expectations in the use of their mobile devices for educational purposes may come from outside institution-led, formal or structured systems. Therefore they may be driven by motivations as diverse as personal curiosity, urgent enquiry and self-paced recreation.

On this basis they recommend and propose the following design principles:

1. Start with learners - recognise their diversity, agency and habits, including patterns of mobility and ubiquitous social interaction.
2. Design to meet learners on their terms, with their devices, in their spaces.
3. Work with learners - seek opportunities for prototyping, participation and feedback.
4. Look for added value, e.g. opportunities for contingent learning, situated learning, authentic learning, context-aware learning.
5. Design for inclusion, enabling accessibility and greater access than may be possible using desktop computers.
6. Recognise that learning activities designed by you are liable to be played out differently as learners engage with them outside the classroom.
7. Be prepared to trial and discard activities more frequently as technologies evolve.
8. Wait for the novelty to wear off before evaluating, and take account of lifestyle and environmental factors that may impact on mobile learning.


References:

Kukulska-Hulme, A and Traxler, J (2013). 'Design principles for mobile learning' in: Beetham, H and Sharpe, R (eds) Rethinking Pedagogy for a Digital Age: Designing for 21st Century Learning (2nd ed.). Abingdon: Routledge, pp. 244–257.
Pachler, N., Bachmair, B. and Cook, J. (2010) Mobile learning: structures, agency, practices. New York: Springer.
Potter, J. (2011) 'Creation and curatorship in new media', in K. Rummler, J. Seipold, E. Lübcke, N. Pachler and G. Attwell (eds) Mobile Learning: Crossing boundaries in convergent environments. Book of Abstracts. London Mobile Learning Group.
Rasul A. A. (2011) Cultural Factors in a Mobile Phone Adoption and Usage Model: A Case of UUM Postgraduate Students. Masters thesis, Universiti Utara Malaysia.

Friday, 4 January 2013

What Schools will look like in the year 2020

I found this recent publication on the future of education quite fascinating. Apparently teachers agree that the school of the future will have no walls, be highly tech-infused, and available to more people than ever before.

And Sweden's newest school system has no classrooms at all. (More on this here: Swedish school system.)

the future of higher education


Monday, 12 November 2012

The Content Debacle

The question of what content is being delivered can sometimes supersede the question of appropriate mode of delivery. And in many instances it can actually determine which learning style and mode of delivery is more appropriate.

So what is content? Is it the 'How' part of learning or is it the 'What' part of learning? Is it explanation or experience? Has the learner truly learned anything if they are told how something works rather than actually being shown what the process is? Is describing the process of making a cup of coffee from scratch the same as showing someone the process and having them make one for themselves?

So what is content? And before we consider the mode of delivery of this content, shouldn't we at least consider what educational content truly is? Do we sometimes limit learning to fit our delivery mechanisms rather than expand our modes of delivery to encompass all that learning truly is?


It is a unique human capability that we are able to learn  from instruction as well as from personal experience. And the nature of what needs to be learned as well as the mode in which it is delivered both equally determine the effectiveness of learning.

So when we are unable to fit it all in, what do we do? Do we cut out the parts that don't fit? Or do we look for a better way to teach it? (If it can easily be measured then it is certainly not it!) [quote required]

There are many issues to consider here. The first one is the role of the teacher in technology-enhanced learning. The next one is: what real reasons do we have for assuming that with technology-enhanced learning the teacher will have an enhanced rather than a diminished role?

 

However, considering the fact that throughout man's history, with or without technology, formal learning has always involved a teacher, mentor, coach, instructor or master. The face-to-face and other social aspects of formal education have always existed and have always been crucial to mastery of the learned subject or content. As Dreyfus said, technology-based teaching without the accompaniment of the teacher 'will produce only competence, while expertise and practical wisdom will be out of reach' (Dreyfus 2001, p. 49)

The argument is that learning at any level is essentially a 'human process enhanced by human beings' (Volungeviciene and Leduc 2006, p. 26), and the teacher plays a major part in it.

At the moment it seems that without the teacher, educational technologies can enhance information navigation, data gathering and knowledge implementation. But in the presence of an experienced and subject-practiced teacher or mentor, the learner has a chance to become an expert in that field with practical experience and internalized mastery of that specific subject area.

References:
Dreyfus, Hubert L. 2001. Thinking in action: On the Internet. New York and London: Routledge
Volungeviciene, A. and Leduc, L. (2006) 'Variations in transnational tutoring in distance learning' International Journal of Technologies in Higher Education, 3, 2, pp. 19-27

Wednesday, 7 November 2012

Multifunctional Mobile Models for Teachers and Learners Alike


Designs for an integrated system of learning and teaching are also to be considered in the development of models for learning using mobile technology. One significant reason for resistance on the part of teachers to the use of digital technologies for teaching is that in some cases these technologies seem to add to the daily responsibilities teachers already have.



The 'job' of the teacher includes so much more than just teaching - it also involves discipline, assessment, classroom control, as well as several targets that must be met, all with time constraints and deadlines. Any tech that does not deliberately make any of this easier, quicker or better is more likely to be seen as a problem rather than a useful tool or device. This has been cited as one of the main reasons why many teachers have refused to adopt several new digital technologies in their teaching.

An idea therefore, for the design of models for learning, would be one that integrates teaching tools with other aspects of the teacher's daily routine, making it so much easier for the teacher to organize lessons, assess students progress, provide feedback, and still build reports, lesson plans, correspondence (letters or emails) to stakeholders, and anything else that forms part of their regular duties.
A system that is all-inclusive and multifunctional is more likely to garner interest, exploration, and finally adoption from teachers than one which does not.

Monday, 5 November 2012

ICT4D and Personalised Learning

I started considering the preponderance of mobile devices in Africa a few years ago, and decided that I needed to contribute to the development of ICT projects there. While thinking about developmental projects in education and how mobile learning can truly change the world, I came across a counter argument from Neil Selwyn in his book Education and Technology - Key issues and Debates.

My focus had always been on equality and the level playing field that educational technology provides, as well as a clear and objective view of the costs involved and possible risks to anyone attempting to venture into this seldom traveled road. But upon closer examination, there had been several arguments against it.

"Educational projects form a large part of what has come to be known as ICT4D - The ICTs for Development movement where digital technologies are used as potential solutions to the challenges of community development (see Colle and Roman 2003).

Many of the challenges that ICT4D seeks to address are relatively basic. For instance, with only 15 per cent of rural households in sub-Saharan Africa having access to electricity, issues of power are of paramount importance. Another issue is the provision of low-cost and robust technological devices that are capable of working in poor and under-resourced communities where fundamental necessities such as teachers, books, shelter, water and food are still sparse.

Yet despite all these issues, technology is still seen as a major means of overcoming entrenched educational inequalities across the developing world. In particular, digital technology is being heralded as a key part of achieving some of the basic goals of providing access to free universal primary education of good quality, and the development of life-skills and vocational skills in later life.

Michelle Sellinger reasons:
ICTs can indeed hold the key to a step change towards improvement in the world's education systems. ICT is certainly not a panacea for education, but it is a powerful tool that when implemented appropriately can catalyze and accelerate education reform and development. (Sellinger 2009, p. 206)

Computer aid (charity work) p.104:
A range of non-governmental organizations like the Scandinavian Fair Allocation of Info Tech Resources project and the UK Computer Aid International charity all work to supply developing countries with refurbished and recycled computers that have been donated from firms and individuals in developed nations."*

Personalised Learning Ideas:
Ideas for personalised learning can be sought from special schools that cater for children with special needs, and inadvertently buck the trend in schools. Their attention to detail and unique approaches to helping these children achieve and excel means that the methods and systems they employ as successful and lead to exceptional achievements for the individual and for the school.

*(Culled directly from: Education and Technology - Key issues and Debates by Neil Selwyn, 2011, London. Chapter 5)

References:
Unwin, T. (ed.) (2009) ICT4D, Cambridge: Cambridge University Press
The ICT4D Collective: http://www.ict4d.org.uk 

Wednesday, 31 October 2012

Styles of Teaching and Modes of Delivery



"Digital technologies are seen to provide a range of pedagogical support inside the classroom. For instance classroom-based technologies such as the interactive whiteboard are now widely felt to provide teachers with opportunities to alter their styles of teaching and modes of delivery.

It is argued, for example, that digital technologies allow a teacher to switch from individualized, communal and communicative forms of pedagogy. This allows the teacher to move from being an organiser of learning activities to being a shaper of quality learning experiences. In this sense, most educational technologists are careful to emphasize the continuation of the role of the teacher at the centre of the digitally enhanced pedagogical process.

As David Guile argues, most technologically enhanced gains in learning and achievement 'occur primarily because teachers have designed new contexts as well as new learning processes to support learning with [digital technology]' (cited in Reynolds et al. 2003, p.152). In this sense, the teacher is seen to be assisted and empowered by digital technologies."
- Neil Selwyn (Education and Technology - Key issues and debates, 2011, Continuum books, London. Chap.6, p.119)




Notes:
The case has clearly been made by several educators against the omnipotence of digital technology on its own to magically equalize the social conditions that have always resulted in a gap in opportunities and access to education. But at the same time, the case has also been made that the 'facilitator' role of the teacher cannot stay the same as we launch into the era of social media technologies and active, creative and self-directed learning in the 21st century.

Any change that occurs in education must always be a social or cultural one rather than a technological one.

Therefore the changes that will occur in classrooms that will eventually lead to widespread adoption of digital technologies and possible improvements in learning and access to education will be led by changing methods and strategies by teachers.
Simply circulating technology and legislating usage (on the part of institutional governance) will not lead to change or adoption (on the part of teachers and/or learners). Change will only come from the adoption of a new style of teaching (a new approach to teaching) and then digital technologies will provide the corresponding new modes of delivery.

The positive effects of digital technologies on education may not be known until the role of the teacher changes from facilitator to guide, from instructor to knowledge assistant - from Teacher to Learning Mentor.

Therefore what we need now are:
1.) New models of the DESIGN of education and learning outcomes
2.) New models of the DELIVERY of education, including:
     - classroom learning delivery models 9teacher physically present); and
     - non-classroom learning delivery models (teacher NOT physically present)

References:
Jackie Gerstein, Ed.D: User Generated Education 

Friday, 19 October 2012

A Social Model of Education Using Digital Technology

 
The collaborative spirit of social media applications such as Wikipedia, Facebook, YouTube and so many others like them has coalesced into a prevailing sense that education will be increasingly based around the networked creation and consumption of content over the next few years.

Knowledge is seen to be no longer held by formal gatekeepers but rather is now accessible to all. And m-Learning can now be seen as a means to help further decrease the barriers to learning for more people.

In addition, with m-Learning there is a perceived increase in each individuals personal control over their own learning. Technology is seen as a way to support and enhance the learner's capacity to build, maintain and grow their connections with various componenets of the education system on their own terms. This way they are personally responsible for curating and managing their own learning.

"Research (e.g. Hardey 2007) has shown that ownership of handheld technologies, particularly mobile phones, sets the trend that defines the youth culture of today. In education, an understanding and embracing of this culture in the classroom could potentially lead to fewer mismatches between the teacher and students in terms of learning engagement with technology, potentially leading to better learning outcomes.
As Kolb(2009, p.4) said: Educators dismiss mobile phones, instant messaging and other popular technology communication tools as 'distracting' to classroom learning. Yet, if educational technology theory, research and pedagogy are reconceptualised to include the tools and knowledge that students already possess, then students will have better opportunities to connect learning inside and outside of school."


The learning environment must be equipped with technologies that can 'talk' to or support one another to provide the necessary information to support the learner. The system must be made up of technologies that allow the learner to move seamlessly through different repositories and different types of information, unhindered and unpredictable. The underlying principle of the model is unfettered access to information by the learner because each node in the system is compatible with, and linked to all others, regardless of data type or staage location. As long as there is an internet connection serving the system, the learner has unlimited access to the knowledge network and is free to choose their own path, determine the pace, and control their own learning through controlled interactions with diverse people and resources.

<a href="http://www.shutterstock.com/gallery-718384p1.html">Social network image</a> via Shutterstock.com.

References:
1.) Education and Technology - Key issues and Debates, Neil Selwyn 2011, Continuum Books, London p.98-99
2.) Mobile Technologies and Handheld Devices for Ubiquitous Learning: Research and Pedagogy, Wan Ng, 2011, University of New South Wales, Australia.