Monday 1 September 2014

A Study review of: 'Review of Trends from Mobile Learning Studies: A meta-analysis'




A Study review of:
Review of Trends from Mobile Learning Studies:
A meta-analysis
- Wen-Hsiung Wu, Yen-Chun Jim Wu, Chun-Yu Chen, Hao-Yun Kao, Che-Hung Lin, and Sih-Han Huang
National Kaohsiung University of Applied Sciences;
National Sun Yat-Sen University; Meiho University;
Kaohsiung Medical University; and Cheng-Shiu University – Taiwan, ROC


Introduction
Two previous literature review-based studies have provided important insights into mobile learning, but the issue still needs to be examined from other directions such as the distribution of research purposes. This study by W.-H. Wu et al, takes a meta-analysis approach to systematically reviewing the literature, thus providing a more comprehensive analysis and synthesis of 164 studies from 2003 to 2010. Major findings include that most studies of mobile learning focus on effectiveness, followed by mobile learning system design; and surveys and experiments were used as the primary research methods. Also, mobile phones and PDAs are currently the most widely used devices for mobile learning but these may subsequently be displaced by new emerging technologies. In addition, the most highly-cited articles are found to focus on mobile learning system design, followed by system effectiveness. These findings may provide insights for researchers and educators into research trends in mobile learning.

Definition
O’Malley et al (2003: p6) defined mobile learning as taking place when the learner is not at a fixed, predetermined location, or when the learner takes advantage of learning opportunities offered by mobile technologies. Kukulshka-Hulme (2005) defines mobile learning as being concerned with learner mobility in the sense that learners should be able to engage in educational activities without being tied to a tightly-delimited physical location. Thus mobile learning features learners engaged in educational activities, using technology as a mediating tool for learning via mobile devices accessing data and communicating with others through wireless technology.

Categories of research directions regarding mobile learning
Previous studies of mobile learning fall into two broad research directions:
(i)                  Evaluating the effectiveness of mobile learning; and
(ii)                Designing mobile learning systems.
Most research in the former showed positive effectiveness, but there are also several that showed neutral or negative effectiveness. So while Evans (2008), Al-Fahad (2009) and Baya’a and Daher (2009) all saw positive results from their research, others like Ketamo (2003) and Doolittle and Mariano (2008) all recorded negative results.
For the second research direction, researchers designed mobile systems to fit their courses. For example Ullrich, Shen, Tong and Tan (2010) described the mobile live video learning system (MLVLS) developed for computer sciences courses at the Shanghai Jiao Tong University, and found that mobile devices were significantly more widely used than desktop or laptop computers.

Findings from previous mobile learning reviews
Two previous literature reviews studied research trends in mobile learning. Hung and Zhang (in press) used text mining techniques to investigate research trends in 119 academic articles on mobile learning from 2003 to 2008 taken from the SCI/SSCI database. In general, they investigated publication date, publication category, taxonomy, article clusters, and country, university and journal of origin. Results showed that articles on mobile learning increased from 8 in 2003 to 36 in 2008; the most popular domains in mobile learning studies are effectiveness, evaluation, and personalized systems and studies on strategies and frameworks are more likely to be published.
Hwang and Tsai (2011) reviewed journals (BJET, C&E, ETS, ETR&D, JCAL and IETI) in the SSCI database from 2001 to 2010, selecting 154 articles on mobile and ubiquitous learning, and noting the number of articles published, research sample groups selected, research learning domains, and country of origin. Their findings included the following:
(i)                  The volume of research in mobile and ubiquitous learning greatly expanded between 2006 and 2010;
(ii)                Higher education students were the most frequent research populations, followed by elementary school students, and high school students;
(iii)               Most studies did not explicitly focus on any particular learning domain but rather investigated the motivation, perceptions and attitudes of students toward mobile and ubiquitous learning, along with course-orientation for engineering (including computers), language and art, and science; and
(iv)               Most articles were contributed from US-based authors, followed by authors in the UK and Taiwan.

The studies listed above offer syntheses crucial to understanding issues related to mobile learning, but are incomplete. For example, they fail to account for the distribution of research purposes and methods among the various articles. They also fail to highlight the types of mobile learning devices used.
In contrast, the study by W.-H. Wu et al adopts a meta-analysis method in examining these trends in mobile learning studies.

Research Method
W.-H. Wu et al conducted a systematic review from a data pool consisting of computerized bibliographic databases – Science Direct Onsite (SDOS), Wiley Interscience, SAGE Journal Online, ProQuest, ACM Digital Library, JSTOR, Elsevier Science (Elsevier)/SDOL, Informaworld and ERIC. Manual searches were also conducted for Journal of Computer Assisted Learning, Computer in Human Behaviour, British Journal of Education Technology, Journal of Educational Technology & Society, and The International review of Research in Open and Distance Learning.
Key words included: “mobile learning” or “M-learning” with “instruct”, “teach”, “context-aware”, “adaptive”, “wireless”, “situated learning”, or “activities”.
The search produced 887 results, 448 of which were duplicates found in multiple journals or databases. Two researchers then independently confirmed the inclusion/exclusion criteria for each study. The intercoder agreement rate for coding was 94.47%. Disagreements between the two coders were resolved through discussion and further review of the disputed studies. In total, 164 studies met the inclusion criteria and were included in the analyses.
The procedure was based on the rigorous protocol developed by Glass (1976), Hossler and Scalese-Love (1989) and Ke (2009). The steps for inclusion/exclusion criteria, data sources and search strategies, and data coding and analysis are discussed below.
Inclusion criteria
In order to be included in the analysis, each study had to meet the following criteria:
a.)     Must involve mobile learning as a primary condition
b.)     Must include an identifiable learner level. All learner levels are admissible
c.)     Must include mobile devices while learners are learning
d.)     Must involve education activities when implementing mobile learning
e.)     Must be a publicly available or archived periodical article
f.)      Must be published between January 2000 and December 2010
Exclusion criteria
Studies that had the following characteristics were excluded:
a.)     Mobile learning not used for educational purposes
b.)     Conference papers or book chapters are excluded

Data Coding and Analysis
Ten features related to the quality of study research methodology were coded including: (a) research purpose, (b) learner demographic (e.g. elementary, secondary, post-secondary, higher education, adult, or disabled), (c) method (e.g. survey, experiment, etc), (d) use of mobile devices, (e) discipline-orientation (e.g. humanities, social sciences, natural sciences, formal sciences, applied sciences and professional studies), (f) courses, (g) educational contexts (i.e. formal learning and informal learning), (h) learning outcome (i.e. positive, negative or neutral), and (i) article citation counts. During data analysis, low-quality studies were excluded from the synthesis. In the current analysis, a quantitative study was considered low quality and excluded if it did not depict its methodological design features such as sample size and procedure. Qualitative studies were excluded if they failed to provide a rich description such as mobile learning outcomes, or appeared to rely more on the author’s experience rather than field observations.

Results
Of the 164 studies published on mobile learning applications in educational contexts from 2003 to 2010, frequency of publication increased from low-to-mid single digits from 2003 to 2006, to low double-digits from 2007 to 2009, and then jumped to 106 in 2010.

Research Questions:
As previously stated, W.-H. Wu et al wanted to add to the base of research that had been carried out by previous research groups in this area. They therefore had a few additional research questions that separated their work from those other studies. Their questions are stated below:

Research Question 1: Major research purposes, methods and outcomes
(a) Distribution of research purposes
They classified each article into one of four categories according to its research purpose:
(1)    Evaluating the effects of mobile learning
(2)    Designing a mobile system for learning
(3)    Investigating the affective domain during mobile learning, or
(4)    Evaluating the influence of learner characteristics in the mobile learning process
Of these four, evaluating the effects of mobile learning was the most common research purpose (accounting for 58% of the articles), followed by designing a mobile system for learning (32%), investigating the affective domain during mobile learning (5%), and evaluating the influence of learner characteristics in the mobile learning process (5%).
(b) Distribution of research methods
Their classification of research methods fell into only 2 categories:
(1)    Evaluation-dominant with application-minor, or
(2)    Design-dominant with evaluation-minor
The first applies to mobile learning systems and evaluates their effectiveness, while the latter designs mobile systems and evaluates their effectiveness. Purposes 1, 3 and 4 belonged to the former, while purpose 2 belonged to the latter.
In the case of ‘evaluating the effects of mobile learning’, researchers primarily relied on surveys (26 studies), followed by experimental research methods (20) and descriptive methods (7). For ‘evaluating the influence of learner characteristics in the mobile learning process’, experimental research methods were used most often (4 studies), followed by surveys (2), descriptive methods (1), and observation (1). As for purpose 3 (investigating the affective domain during mobile learning), only two methodologies were used: surveys (6) and interviews (1). For purpose 4 (designing a mobile system for learning), surveys were the most commonly used methodology (16 studies), followed by experimental research methods (14), descriptive methods (8), case studies (2), and observation (1).
(c) Distribution of research outcomes
86% of studies included in this research reported positive research outcomes, only 4% reported neutral outcomes, and only 1% reported negative outcomes.

Research Question 2: Types of learners and types of mobile devices used to assist learners
(a) Distribution of educational contexts by mobile device
W.-H. Wu et al based their categorisation of educational context on research by Merriam, Caffarella, and Baumgartner (2007), and Cedefop (2011). These were: formal education, non-formal education and informal education. In formal education contexts, higher education institutions were found to have favoured mobile phones (34 studies), followed by PDAs (30) and laptops (7), while PDAs were more commonly used in elementary schools (18 studies). In non-formal education contexts, mobile phones were still predominant (5 studies), but the frequency of use is conspicuously lower than in formal education use in higher education institutions. Similarly, mobile phones are used in informal education (6 studies). They found that aside from mobile phones and PDAs, other devices and mobile services (eg. Mp3/mp4 players, iPods, cameras, podcasts, GPS devices, and satellite TV), are applied in all three educational contexts but with very low frequencies. For example mp3/mp4 players were found to be used in Higher education contexts (3 studies), while iPods were found being used in non-formal learning (1 study).
(b) Distribution of mobile learners by year
They gathered that mobile learning is most frequently used by higher education students (51.98%), followed by elementary school students (17.51%), adult learners (12.43%), secondary and post-secondary school students (8.47%), and disabled students (0.56%). They also found that the number of mobile learners in many contexts increased sharply after 2009.
(c) Distribution of mobile devices by year
Among the 164 studies, mobile phones were most commonly used for mobile learning (36.55%), followed by PDAs (30.96%), laptop computers (9.14%), iPods (4.06%), mp3/mp4 players (2.54%), podcasts (2.03%), and cameras (1.52%). In addition, the choice of device changed over time with the evolution of technology. For example, iPods are first used in mobile learning in 2008, while GPS is not used until 2010, indicating that with time, studies began to expand their definition of mobile devices used as teaching tools.

Research Question 3: Representation of academic disciplines and courses
(a) Distribution of mobile learning by academic disciplines and courses
This study adopted the taxonomy developed by Belcher (1994), Franklin (1999), and Wanner, Lewis, and Gregorio (1981) which identifies five major categories of academic discipline, each of which has its own sub-disciplines: humanities (including history, languages and linguistics, literature, performing arts, philosophy, religion and visual arts); social sciences (anthropology, archeology, area/regional studies, cultural and ethnic studies, economics, gender and sexual studies, geography, political science, psychology and sociology); natural sciences (space sciences, life sciences, earth sciences, chemistry and physics); formal sciences (computer science, logic, mathematics, statistics and systems science); and the professions and applied sciences (which include: agriculture, architecture and design, business, divinity, education, engineering, environmental studies and forestry, family and consumer science, health sciences, human physical performance and recreation, journalism, media studies and communication, law, library and museum studies, military sciences, public administration, social work and transportation).
Based on these classifications, the research indicated that the studies of mobile learning for educational purposes focused most frequently on applications in the professions and applied sciences (29%), followed by humanities (20%), formal sciences (16%), social sciences (4%) and natural sciences (3%). In terms of sub-disciplines, languages and linguistics courses were the most common focus (17.05%), followed by computer science (13.07%), health sciences (10.23%), environmental studies and forestry (10.23%), physics (2.27%), business (2.27%), and journalism/media studies/communication (2.27%).

Research Question 4: Analysis and distribution of highly cited articles
To identify highly cited articles, citation counts of the 164 studies were analysed in the SSCI as of February 3, 2012. Shih et al (2008) stressed that more frequently cited articles are usually those that receive greater recognition by others in related fields. These highly cited articles could raise fundamental issues for future research. The fifteen articles with the highest citation counts in different research purpose categories were selected for analysis. Five articles were categorized as “evaluating the effects of mobile learning”; eight were categorized as “designing a mobile system for learning purposes”; and one article each was categorised as “investigating the affective domain during mobile learning” and “evaluating the influence of learner characteristics on the mobile learning process”.
The citation counts for these fifteen articles ranged from 13 to 78, with the most highly cited study (78 citation) falling in the category of “designing a mobile system for learning purposes” (chen et al, 2003), and focused on developing a mobile learning system to provide scaffolding for students learning about bird-watching. The second most highly cited study (47 citations) was categorized as “evaluating the effects of mobile learning” (Evans, 2008), and investigated the effectiveness of podcasts for teaching undergraduate students. The third and fourth most highly cited studies (43 and 41 citations respectively), were both categorized as “designing a mobile system for learning purposes” (Thornton & Houser, 2005 and Zurita & Nussbaumw, 2004). Thornton & Houser created a Vidioms system using mobile phones and PDAs to assist English idiom learning, while Zurita & Nussbaumw developed a constructivist learning environment supported by handheld devices for the teaching of reading in elementary schools. W.-H. Wu et al also found one study with 19 citations (Chu, Hwang & Tsai, 2010) that, given its recent publication at the time of their study, could be expected to have potential for a high citation count in the future.

Discussion
Both Hwang and Tsai (2011) and Hung and Zhang (in press) provide valuable synthesis for studies in mobile learning. For example, the two studies showed the increasing trend and broadening distribution of countries contributing to studies in mobile learning. However their approach is still incomplete and the topic needs to be further explored from different directions. This study provides important results and new findings. For example, the research purposes of most mobile learning studies center on effectiveness, followed by mobile learning system design. Moreover, mobile phones and PDAs may be the two devices most commonly used for mobile learning, but new devices may emerge as technology advances.
These findings are further described below:
Most studies of mobile learning focus on effectiveness, followed by mobile learning system design
Of the 164 studies, 58% took evaluating the effectiveness of mobile learning as the primary research purpose. This focus on evaluation is a new finding not raised in previous literature surveys. More importantly, this result corresponds with surveys of other technology-assisted learning contexts. For example Vogel et al (2006) indicated that most studies on game-based learning focus on effectiveness. The second most frequently cited research purpose was mobile learning system design (32%), which is also a new finding. They found out that the number of studies devoted to mobile learning system design increased over time, and suggested that this may be due to rapid technology development such as new smart phones and wireless data networks combined with the willingness of researchers to trial new technologies in developing mobile learning systems.

Most mobile learning studies adopted surveys and experiments as the primary research methods
Among the 164 studies, surveys were the primary research method (50 studies), followed by experimental research methods (38) and regardless of research purpose (i.e. evaluation-dominant with application-minor or design dominant with evaluation-minor), quantitative approaches were favoured over qualitative approaches. This is a new finding which corresponds with findings in other technology-assisted learning contexts. For example Zawacki-Richter, Backer, and Vogt (2009) found that quantitative methods dominated distance education studies from 2000 to 2008, followed by qualitative methods or triangulation methods.

Most mobile learning studies feature positive outcomes
86% of the 164 mobile learning studies presented positive outcomes. This is another new finding which corresponds to findings in other technology-assisted learning contexts. For example Ke (2009) applied a meta-analysis approach to find that studies of game-based learning generally have positive outcomes.

Mobile phones and PDAs are currently the most widely used devices for mobile learning, but may be displaced by emerging technologies
In the context of mobile learning, device type has a critical impact on teaching and learning. From their research W.-H. Wu et al showed that mobile phones and PDAs account for over 75% (69/195 + 64/195) of all mobile devices used in educational contexts. Technology advances quickly and new types of mobile devices are emerging that can be applied to education. For example Martin et al (2011) used the predictions from Horizon reports from 2004 to 2010 (covering 2004 – 2014), to analyse technologies that have impacted education in the past or are likely to have an impact in the future. Horizon report 2007 suggested that the use of mobile phones in mobile learning, particularly in higher education, would expand dramatically after 2009, which corresponded the findings of this study. In addition, Horizon report 2010 predicted that future mobile devices would add functions such as mobile computing, open content, e-books, gesture-based computing, and visual data analysis.

Questions
So what has been the distribution of ‘Studies by Technology’ over the last 5 years (2010 to 2014)?
What is new, and what needs to be new?
Is there a 2010 – 2014 survey analysis by year of devices, purposes, outcomes, methods, etc?
Possible studies include:
(1.)  Development of mobile Technology use from inception till date
(2.)  Applications of mobile technology to learning over the years
(3.)  Developmental affordances of mobile technologies since the 1980s till today
(4.)  Future applications

Use of mobile devices for learning is most common in higher education followed by elementary schools
Mobile learning is most frequently used in teaching and learning contexts for higher education students (51.98%), followed by elementary school students (17.51%), which corresponds with findings from Hwang and Tsai (2011). More importantly, their study further indicates a significant jump in mobile learning activity in higher education institutions in 2006, with studies based in higher education institutions (1 in 2006, to 50 in 2010) and elementary schools, (2 in 2009, to 26 in 2010).

Mobile learning most frequently supports learning in the professions and applied sciences, the humanities and formal sciences
Studies on mobile learning in educational contexts most frequently focus on use in supporting professional subjects and applied sciences (29%), followed by the humanities (20%), and formal sciences (16%). In terms of mobile learning activity in various sub-disciplines, their findings partially support those of Hwang and Tsai (2011). For example both studies showed mobile learning was often used in computer and language courses. More importantly, the W.-H. Wu et al study found that mobile learning was often related to environmental studies, forestry and health sciences, but considerably less so in other courses such as statistics or law. However, they suggest that mobile learning can be applied to any course or subject matter, and researchers from different disciplines can collaborate to develop suitable applications for under-represented courses.

Most highly cited articles fall into the categories of mobile learning system design and followed by effectiveness
Based on the criterion count being equal to or greater than 40, three highly cited articles fall into the category of “designing a mobile system for learning purposes” and one article is categorized as “evaluating the effects of mobile learning”. This focus on highly cited articles is a new finding not addressed in previous literature surveys. More importantly, compared with the results of the distribution of mobile learning studies by research purpose stated earlier, this finding reverses the order of the first and second categories (i.e. designing a mobile system for learning now comes before evaluating the effects of mobile learning), while the order of the third and fourth categories remains unchanged.
For mobile-based technological development, they found that articles belonging to the category “designing a mobile system for learning purposes” describe mobile systems developed by researchers and educators prior to any effectiveness evaluation. These systems can present important applications in various disciplines such as bird-watching, learning of professions, applied science/environmental studies and forestry for elementary school students (Chen et al, 2003). These applications are more likely to be cited by other related studies. Also, most of the highly cited articles were published from 2003 to 2005, aside from one article published in 2008. This is probably because similar to other technology-assisted learning contexts such as the literature surveys of e-learning by Shih et al (2008), earlier articles have a longer time to be disseminated and cited in other related studies.

Conclusions
Two previous literature review-based studies on the use of mobile learning in academic contexts provided valuable insights, but failed to examine the issue from directions such as the distribution of research purposes. This study by W.-H. Wu et al conducted a systematic meta-analysis to provide more comprehensive analysis of past studies, and discusses the implications of new findings.
The study presents seven new findings:
(1.)  The research purpose of most mobile learning studies focuses on effectiveness, followed by mobile learning system design
(2.)  Surveys and experimental methods were preferred research methods, regardless of whether the research purpose focused on evaluation or design.
(3.)  Research outcomes in mobile learning studies are significantly positive
(4.)  Mobile phones and PDAs are the most commonly used devices for mobile learning, but these may be replaced in the future by new emerging technologies
(5.)  Mobile learning is most prevalent at higher education institutions, followed by elementary schools
(6.)  Mobile learning most frequently supports students in the professions and applied sciences, followed by the humanities and formal sciences
(7.)  The most highly cited articles fall into the categories of mobile learning system design, followed by effectiveness.
In summary, this study of issues in mobile learning presents findings which can help supplement linkages with previous studies and forms an important reference base for future research in mobile learning.



References and highly cited articles
Al-Fahad, F. N. (2009). Students’ attitudes and perceptions towards the effectiveness of mobile learning in King Saud University, Saudi Arabia. The Turkish Online Journal of Educational Technology, 8(2), 111 – 119.
Baya’a, N., & Daher, W. (2009). Learning Mathematics in an authentic mobile environment: the perceptions of students. International Journal of Interactive Mobile Technologies, 3, 6-14.
Chen, G. D., Chang, C. K., & Wang, C. Y. (2008) Ubiquitous learning website: Scaffold learners by mobile devices with information-aware techniques. Computers & Education, 50(1), 77-90.
Doolittle, P., & Mariano, G. (2008). Working memory capacity and mobile multimedia learning environments: individual differences in learning while mobile. Journal of Educational Multimedia and Hypermedia, 17(4), 511-530.
Evans, C. (2008). The effectiveness of m-learning in the form of podcast revision lectures in higher education. Computers & Education, 50, 491-498.
Glass, G. V. (1976). Primary, secondary, and meta-analysis of research. Educational Researcher, 5, 3-8
Hossler, D., & Scalese-Love, P. (1989). Grounded meta-analysis: a guide for research synthesis. Review of Higher Education, 13, 1-28
Ke, F. (2009). A qualitative meta-analysis of computer games as learning tools. In R. E. Ferdig (ed.), Handbook on research on effective electronic gaming in education (pp. 1-32). Hershey: Information Science Reference.
Ketamo, H. (2003). xTask – an adaptable learning environment. Journal of Computer Assisted Learning, 19, 360-370.

Highly Cited Articles
Chen, C. M., & Chung, C. J. (2008). Personalised mobile English vocabulary learning system based on item response theory and learning memory cycle. Computers & Education, 51(2), 624-645.
Chen, C. M., & Hsu, S. H. (2008). Personalised intelligent mobile learning system for supporting effective English learning. Educational Technology & Society, 11(3), 153-180.
Chen, Y. S., Kao, T. C., & Sheu, J. P. (2003).

Saturday 5 July 2014

A Study review of: Here and Now mobile learning: An experimental study on the use of mobile technology



A Study review of:
Here and Now mobile learning: An experimental study on the use of mobile technology
- Florence Martin and Jeffrey Ertzberger
University of North Carolina Wilmington, USA


Introduction
Mobile Technology opens the door for a new kind of learning and performance support in the field, providing anytime and anywhere access to information, processes, and communication. While mobile devices are increasingly being used for learning in the classroom (Lacina, 2008; Meurant, 2010; Sheppard, 2011), there is still a need for research on Mobile devices used in the context of their learning which could be outside the classroom.

Purpose of the Study
The purpose of the study by Martin and Ertzberger was to investigate the effects of here and now mobile learning on student achievement and attitude. Specifically, the researchers wanted to investigate if here and now mobile learning improved student achievement and attitude when compared with computer based instruction, and if there were differences for here and now mobile learning delivered via tablet versus a smartphone or iPod. They explored how mobile devices were used to learn art content situated in the context of the learning, by viewing the art in an education building.

Research Questions –
Their research questions were as follows:
(1.)  Does “Here and Now” mobile learning significantly improve student achievement when compared with computer based instruction?
(2.)  Does “Here and Now” mobile learning significantly improve student attitude when compared with computer based instruction?
(3.)  Are there differences in student achievement and attitudes when “Here and Now” mobile learning is delivered using a tablet versus and iPod (or smartphone)?

Research Method –
(a)    Participants: The participants in this particular study were 109 undergraduate students enrolled in pre-service instructional design and instructional technology courses at a regional south-eastern university in the USA. They participated as part of the course requirement. 87% of them were female and 13% were male. 75% of them were in the 18-22 age range, 65% of them were juniors and 31% were sophomores. They each owned a mobile device, which was used in the study. They were distributed as follows:
13% had an iPad, 34% had an iPhone, 36% had the iPod Touch, 30% had an Android phone, 6% had an Android Tablet, 3% had a Windows phone, 7% had a Blackberry phone, and the remaining 38% had other internet capable mobile phones.
They were also asked how they normally use their mobile devices and their distribution was recorded as follows:
100% of participants used them for talking on the phone;
100% of participants used them for texting;
75% of participants used them as MP3 players;
93% of participants used them for browsing the internet;
83% of participants used them for school;
59% of participants used them for work;
75% of participants used them as a learning tool; and
35% of participants used them for other activities.

(b)    Materials: Two versions of an art lesson (computer based instruction and iPad/iPod version) were developed using Lectora Inspire and the various versions incorporated information on five different paintings. The iPad and iPod versions of the lesson used the same instructional material, except that in the iPad version, the material was zoomed out and easier to read when accessed on the tablet.

(c)     Procedures: Eight sections of students (n = 109) who were enrolled in the instructional design/instructional technology course were grouped by classes and randomly assigned to the three treatment groups. To avoid variation in treatments within the class, the students were assigned to the treatments by class and not by individual. This was one of the limitations to the study but helped to avoid differences in content, attitude, or time spent on the program between the students enrolled in the same class. The students in the computer based treatment went and viewed the painting then came back to the classroom to read about the paintings, following which they completed the post-test and attitude survey. The iPad/iPod treatments read the information about the paintings while they were in front of the paintings, and then came back to the classroom to complete the post-test and attitude surveys.

Research Results
2 x 2 ANOVA conducted on the attitude data indicated significant differences for 7 out of 12 items in the attitude survey. Post hoc Tukey tests were conducted to check for these significant differences between the treatments. There were no significant differences on the items when comparing the iPod and iPad treatments, whereas 5 out of the 7 major items in the attitude survey had significant differences when comparing CBI and iPod; and 6 out of the 7 items had significant differences when comparing CBI and iPad.

(a.)   Achievement results: The researchers in this study had anticipated that the iPod/iPad groups would outperform the CBI treatment. Surprisingly, the CBI treatment scored higher than the iPad and iPod treatments. There have not been many research studies done comparing computer based instruction with mobile technology treatments. Previous research (Clark, 1983) has revealed that although significant differences in final exam scores were found in several cases, closer examination revealed that most of the large effect sizes of computer-based studies were due to poorly designed studies and other confounding factors (Clark, 1983). In this case, the comparison is not just with the technology but with the here and now concept of learning to see if situating the learner in the context of their learning makes a significant difference.

The iPad and iPod users were engaged and excited about the technology but did not score as high as the CBI treatment. From observations and attitude data, it was noted that the CBI users who scored the highest were less distracted compared to the iPad/iPod users. They also suppose that novelty of the device could have been a contributing factor to the lower scores of the iPad/iPod treatments in the post test.

The iPad/iPod users were processing both visual and verbal information at the same time whereas the computer based treatment students were processing the visual information first, and then the verbal information. According to the dual coding theory (Paivio, 1971) multiple channel representation should benefit the learner, but Martin and Ertzberger thought that this may have overloaded the students in this instance. This was mainly because in contrast, the computer based treatment (who did much better in the post test) were given the visual representation first, then they were given the verbal representation.

The achievement results of this study also go against Mayer’s temporal and spatial contiguity principle (Mayer, 2009). Temporal contiguity states that “students learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen. While spatial contiguity states that students learn better when corresponding information is presented simultaneously rather than successively”. Though the content wasn’t presented on the same screen, the students were able to see them at the same time.

(b.)  Attitude results – It was also evident from the open-ended responses that the CBI group focused more on the content than the devices they used. While the iPad/iPod treatments focussed on the technology. These findings were consistent with previous research that found mobile devices can provide unique opportunities to deliver content in authentic learning situations (De Jong, Specht, & Koper, 2010).

While previous studies have improved learning outcomes (Wu et al, 2012) with the use of mobile learning, this study found that the achievement scores favoured the CBI group, while the attitude scores favoured the iPad and iPod groups. But based on findings from Garris, Ahlers, & Driskell (2002), which state that motivated learners are enthusiastic, focused, and engaged; and also enjoy what they are doing and persist over time. Is it therefore possible that over time the achievement scores of the mobile device groups would improve because of their motivation to learn?


Weaknesses and Research Gaps
a.)     Post-test – The reliability of the post-test was .71. This was a limitation of the study because students were exposed to the items on the pre-test and this could have influenced their response to the post-test.
Question: How can one administer a pre-test to assess the students’ current level of knowledge without directly affecting how they learn and what their responses are to the post-learning review?
b.)     Procedures – Surely they could have used the same mobile devices to complete the post-test and attitude surveys, without the need to go back to a classroom afterwards.
c.)     Dual Coding Theory – Perhaps a spatial representation of words should have been done in audio format and represented simultaneously with the visual. Then there might have been a much better mobile score consistent with Paivio’s dual coding theory.
d.)     Tracking – There was no tracking technology used in this study to monitor students’ behaviour as they navigated through the content on their devices. There was therefore no way to keep track of the pages viewed or the time spent on each page. So they couldn’t determine whether or not the students navigated through all the informational pages.
e.)     Context and Standardization – It is also unclear if the mobile technology users in this study felt rushed because they were outside the classroom. CBI users took the post-test immediately after the module whereas there was a delay for the iPad/iPod users to come back to the classroom to take the post-test. There is no way to determine if administering the post-test in the context of learning would have made a difference. There is therefore a clear need for standardization to tighten up the loose variables in the study.
f.)      Key Elements for Consideration – There are three main issues to consider that may have directly influenced the outcomes in the achievement section of this study. They are:
i.)                   Distraction
ii.)                 Novelty
iii.)               Behaviour Tracking Technology
These must be factored in to any future research that compares here and now learning with mobile devices to CBI treatments in order to ensure that a more standardized comparison is measured and more accurate results are recorded.

Future Research
Based on the outcomes of this research by Martin and Ertzberger, future research studies will be best served to focus on the following:
1.)     Design Principles for Mobile learning in the context of here and now learning
2.)     Do achievement scores in mobile test groups improve over time as the novelty wears off? And if so, then how much time? And how much improvement? And why?
3.)     Is the audio overload theory correct?
4.)     Is performance affected? And how can it improve?

It should also be noted that this study was very limited in scope. Future studies should be more pedagogical rich and collaborative in nature. The authors chose to use a “static” learning application instead of a more modern collaborative application that would be more pedagogically rich with collaboration and content sharing among participants. This study was formed with the idea that baseline data, very limited in scope, was needed before larger more complex studies in this area could be conducted by future research. There are examples in research that show that limited studies must be done with increasing complexity before a synthesis of ideas can emerge.

Martin and Ertzberger conclude by agreeing with Lave and Wenger (1991), who state that “learning occurs through centripetal participation in the learning curriculum of the ambient community”. They propose that creating a more rich pedagogical experience that entails much more collaboration among participants would be a necessity if future studies are to continue to contribute to the research base of modern pedagogical principles.


Here and Now Learning Review  
Canalys (2012) reported that smartphones numbers overtook client PCs in 2011. This has provided educators an opportunity to deliver meaningful learning via the mobile device. Quinn (2000) defined Mlearning as “the intersection of mobile computing and e-learning and includes anytime, anywhere resources; strong search capabilities, rich interaction, powerful support for effective learning, and performance-based assessment”.
The concept of here and now learning is a decade old and has widely been researched as situated learning (Lave & Wenger, 1991). However, mobile devices have added a new dimension and capabilities to situated learning. Some of the mobile functionalities that help in situated learning include:
(1.)  Geospatial Technologies (GIS data, GPS chips, RFID chips, Bluetooth, 2D and 3D bar codes, sensors, and NFC/near-field communication (radio frequency technologies));
(2.)  Mobile search (visual search);
(3.)  Use of camera for image capture; and
(4.)  Social networking (Greer, 2009).
Enrichment of context-aware technologies have also enabled students to learn in an environment that integrates learning resources from both the real world and the digital world (Chen & Huang, 2012).
In this study, Here and Now Learning is defined as:
“Learning that occurs when learners have access to information anytime, anywhere via mobile technologies to perform authentic activities in the context of their learning”.
Here and now mobile learning gives students the opportunity to be in the context of their learning and have access to information that is related to what they are seeing and experiencing at that moment.

Here and Now Mobile Learning Framework
In order to represent the effect here and now mobile learning has on the learning environment, Martin and Ertzberger created a 3-characteristic framework. They go on to review the characteristics of the framework as it was applied to their study.



 Fig. 1. Here and Now Learning Characteristics





Engaging Students in the Context
Here and now learning has the ability to engage learners because of its authentic learning and context based applications. Traditional work on engagement in education refers to specific procedures, strategies, and skills that instructors should implement in order to obtain the engagement of students (McMahon & Portelli, 2004). It has been argued that in today’s current culture of video games and interactive entertainment, students have come to expect a high level of engagement during their learning activities. Prensky (2001) argues that, “It is now clear that as a result of this ubiquitous environment and the sheer volume of their interaction with it, today’s students think and process information fundamentally differently from their predecessors.” (p.1).


Authentic Activities
The basis of the here and now framework is that knowledge should be situated within the context of authentic tasks because learning can be influenced in fundamental ways by the context in which it takes place (Bransford, 2000). Authentic activities are the only way learners can gain access to the type of environment that enables practitioners to act meaningfully and purposefully (Brown & Duguid, 2002). Integrating content and process together with the design of learning activities offer the opportunity to increase students’ experience with authentic activities although achieving deeper content understanding” (Soa & Konga, 2010). A mobile-based learning environment, by virtue of its portability, will provide scaffolding when and where students need it – whether in the classroom or investigating in the field. Mobile technology can sustain the learning environment regardless of where the student or the investigation are situated.
New mobile devices make authentic activities easier than ever to produce. Mobile devices are available to be used in any context, and can draw on those contexts to enhance the learning experience. Mobile devices can support learners by allowing them maintain their attention to the context and by offering them appropriate assistance when required. Here and now learning supports both access and production of information, since learners have a key opportunity to create content as well as receive it. Students can make notes of their perceptions, document observations from the environment, record local sounds, and develop their own location-based projects to share with others (NMC, 2009). Klopfer, Squire and Jenkin (2008) recommend that to utilize the mobile device to its full potential, one has to tap into the context sensitivity characteristics of mobile devices.

Informal Learning
Informal learning refers to learning that takes place naturally and without directed effort. Frank Smith calls this type of learning Classical Learning, and defines it as learning from people around us with whom we identify. Smith also states that this learning occurs without us even knowing that learning is taking place (Smith, 1998). This classical or informal view of learning believes that learning happens by being in the world, not as a way of coming to know about it (Lave & Wenger, 1991). Rather than learning by replicating the performances of others or by acquiring knowledge transmitted in instruction, they suggest that learning occurs through centripetal participation in the learning curriculum of the ambient community (Lave & Wenger, 1991).
Research Gap:
While research on the effectiveness of informal learning using here and now technologies is just beginning, many studies have shown that here and now learning can be an effective instructional strategy. In here and now learning research studies, students have shown significantly improved post-test scores (Chen & Huang, 2012), improved learning outcomes (Wu, Hwang, Su & Huang, 2012), and significant positive results in terms of students’ learning in studies of here and now learning (Ju-Ling, Chien-Wen, & Gwo-Jen, 2010). While the above studies have shown the ability of here and now learning to be effective in transferring informal learning, there is a need for more research on here and now learning effects on student achievement, engagement, and attitude toward learning.

Ubiquitous Learning?
However Martin and Ertzberger postulate that here and now learning is a subset of ubiquitous learning where learners learn anything, anytime, at anyplace situated in the context of their learning using a mobile device. The question is, does this postulation hold any truth or significance? Is here and now learning a subset of ubiquitous learning, or are they one and the same thing, just like pervasive learning or any other definition of here and now learning?

Relevant Research Studies on Here and Now Learning –
The following relevant research studies have been made into here and now learning:
(1.)  Chen & Huang (2012) – They proposed a context-aware ubiquitous learning system (CAULS) based on radio-frequency identification (RFID), wireless network, embedded handheld device, and database technologies to detect and examine real-world learning behaviours of students. Their results demonstrated that the CAULS learning system enhanced their learning intention, and the post-test survey result revealed that most students’ testing scores improved significantly.
(2.)  Yang, Hwang and Chu (2008) – They developed a series of learning activities of a butterfly ecology unit of the natural science course for K-4 students and conducted the lesson in the learning environment where students were guided to observe real-world objects with personalised supports from the system. Preliminary experimental results revealed the effectiveness of this novel approach.
(3.)  Wu et al. (2012) – They developed a context-aware mobile learning system that was used as a sensing device for nursing training courses. The learning system guided the individual students to perform each operation of the physical assessment procedure on dummy patients, and also provided instant feedback and supplementary materials to them if the operations or the operating sequence was incorrect. Students learning outcomes were notably improved.
(4.)  Hung, Lin and Hwang (2010) – They developed e-library activity worksheets that helped the students focus their outdoor ecology observation tasks. The e-library provided reliable resources to clarify their observed descriptions, while the automatic scoring and feedback systems were helpful in sustaining the students’ persistent effort. Most students demonstrated substantial improvements in their observation skills, and extended their enquiry abilities.
(5.)  Shih, Chuang and Hwang (2010) – They carried out a study with fifth grade students at the Peace Temple of southern Tainan with the inquiry-based mobile learning system. They used pre- and post-questionnaires along with observations and focus group interviews. The study showed significant positive results for students’ learning.
(6.)  Reynolds, Walker and Speight (2010) – They developed and evaluated web-based museum trails for university-level design students to access handheld devices in the Victoria and Albert Museum (V&A) in London. The trails were used in multiple ways to explore the museum environment and collections. Student feedback showed that the trails enhanced students’ knowledge, interest and closeness to the objects.
(7.)  Sharples, Londsdale, Meek, Rudman and Vavoula (2007) – They conducted an evaluation of MyArtSpace which is a combined mobile phone and web-based service to support learning between schools and museums. The study showed that MyArtSpace had a positive impact on school museum visits, and identified areas for improvement in the technical and educational aspects of the service.